
Shatterlight
Shatterlight is a music-driven brick song. Break the garden. Combo feeds the room. Cards talk. Death ends the light.
No campaign. No shop. No leftover loadout. You pick a First Fracture — Neighbor Chip, Pierce, or Bloom — then serve. The pile grows inside the run. The bed gets weirder. The song opens if you live. When the ball dies, everything dies with it.
Made by CL Projects. Browser. Keyboard or mouse. Best score stays. The rest is one night.
Shatterlight was designed and directed by CL Projects. The first playable body was hand-coded. Original music stems and loops were written in FL Studio.
AI tools (Grok / Grok Build) were used as a development assistant: implementing systems, iterating on cards and garden behavior, polish, and bug fixes from playtests. AI did not generate the game from a single prompt, and it is not an asset-flip template.
| Published | 15 hours ago |
| Status | Released |
| Platforms | HTML5 |
| Author | CL Projects |
| Genre | Action |
| Tags | 2D, Arcade, Atmospheric, brick-breaker, html5, Minimalist, Music, Score Attack, Singleplayer |
| AI Disclosure | AI Assisted, Graphics |
Development log
- Released!!15 hours ago





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